
ELLIE TSAMOULI
ELLIE TSAMOULI
Level | World Designer
2+ YEARS
1 SHIPPED GAME
Strong focus on environmental storytelling, gameplay, and player decision-making.
Shipped work on Equinox: Homecoming from Early Access.
UE5 & UNITY
Experience working with multiple game Engines.
SCRIPTING
LEVEL ART
Experience with C#, Blueprints (UE5) and custom tool making.
Set-dressing and environmental optimization.
Ellie Tsamouli
SHIPPED WORK
EQUINOX : HOMECOMING
Equinox: Homecoming is an MMO mystery where players explore a shared world to uncover hidden truths and piece together a story that connects them all.
As a World Designer , I co-designed 2 large-scale open-world riding islands, taking high-level terrain blockouts to polished multiplayer spaces. I was also responsible for creating a new game feature and resolving level-related bugs.
8 Months
24 People
UE5
Perforce
Jira
World & Level Design
Released - Live Game - 2025


PROJECTS

ECHOES OF RUNES
Solo Project - Prototype - 2024
A third-person stealth mission set in an open-world prototype. The goal is to recover a stolen gem by infiltrating a village and temple.
For this project, I developed a large open-world stealth prototype from blokcout to final polish, designing encounters, mission flow, and supporting tools.
Level Design
BLADE OF POWER
Released - Complete Game - 2024
Blade of Power is a first-person shooter where you have nothing but a single ability - stealing blade at hand, to save and defend a world full of monsters.
My responsibilities included designing three levels and combat arenas, including the onboarding level, and creating combat encounters.
2 Months
7 People
UE5
GitHub
Jira
Level & Encounter Design

ANNIE
Team Project - Prototype - 2025
Annie is a first-person story-driven psychological horror game that lets players manipulate rooms in a house haunted by a dark entity.
I was responsible for designing 13 room layouts, developing a modular kit, creating puzzles, and shaping the game's environmental storytelling.
Level & Puzzle Design
2 Months
3 People
UE5
GitHub

DEVELOPER BLOG

IRONFALL : POINT ZERO
Solo Level Design Project - 2026
Sandbox PvPvE blockout inspired by Arc Raiders and The Last of Us.
This project explores all stages of production for an extraction shooter map. From early concept to tool making to blockouts. The purpose of this map is to explore the complexity of PvPvE paired with a narrative focused approach.
Ongoing
Solo
UE5
Blueprints
World & Level Design
RECOMMENDATIONS
"Ellie approaches her work with rare dedication and curiosity. She actively sought out challenging opportunities to grow as a designer and consistently rose to the occasion.
As a level designer, she demonstrates a strong understanding of engaging gameplay, always considering player experience, pacing, and flow. She is not afraid to question or raise concerns when something can be improved. Importantly, she does this constructively and thoughtfully, always with the project and people in mind.
If I were building a studio today, I would not hesitate to hire her."
Senior Narrative Designer
"Ellie is the person you give a challenge to, and she responds with: 'Alright, let's make this interesting.'
She has a remarkable ability to jump into new tasks head-first, whether that means exploring design tools, experimenting with new ideas, or finding unexpected solutions that make you pause and think, 'I wouldn't have thought of that!'Her solid knowledge of Unreal Engine 5 became clear early on. Ellie could take a concept, shape it, block it out, and present it in a way that showed both structure and imagination.
What stood out the most was her combination of creativity, discipline, and attitude. Ellie doesn't shy away from problems; she turns them into opportunities."
Senior Narrative Designer
"If you want a kind and professional junior level designer, you should pick Ellie.
She's communicative, smart, creative, and very hard working. She's also not afraid to dig in and fix bugs, or look for stuff that needs fixing.
She's good at checking in with someone if she needs help or has questions, and picks up new tools quickly. I recommend making her a part of your team!"
Senior Producer
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SOME INSPIRATIONAL GAMES
Alien: Isolation
Assassin’s Creed II
Destiny
God of War
inFAMOUS
Life Is Strange
MediEvil: Resurrection
The Legend of Zelda: Breath of the Wild
The Last of Us (Parts I & II)
The Wolf Among Us
Titanfall 2
Tomb Raider
Warframe
What Remains of Edith Finch
Hey! I'm Ellie
I am a level and world designer, fascinated by creating game spaces that tell stories, create tension, and help players express themselves through play.
I was born and raised on a beautiful island in southern Greece, which couldn’t help but inspire me to be creative. In 2016, I took it upon myself to give back to the wonderful world of video games that raised me to be curious and kept me company even on the darkest days. So I had a plan.
I studied Business at the University of Patras, giving me a holistic understanding businesses, the importance of data-driven decision making, and consumer behavior. During that time I also completed my thesis on Game Design praised by the professor jury with "excellent".
Then I moved to Stockholm to pursue my true passion: games. I studied Game Design at Futuregames, and in the process I fell in love with Level Design, the place where all systems come together, the space where play happens. And since then, I haven’t looked back.
My mission is to help tell stories worth sharing. Maybe there is someone out there who needs those stories, just like I did back in 2016.
ENGINE & TOOLS
EDUCATION
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Unreal Engine 5 (Blueprints, World Partition, Landscape Tools)
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Unity (Scene Management, Prefabs, Basic Scripting)
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Procedurally Generated Content (PCG) workflows
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Houdini
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Perforce, Jira, GitHub
CONTACT
Higher Vocational Education in Game DesignFuturegames | 2023 -2025
Bachelor of Business Administration (BBA)
University of Patras | 2018 -2023
+46 735742024
